![]() The browser can handle decompression of Unity builds natively while it downloads the build data. #UNITY CLOUD BUILD WEB PLAYER VS WEB GL SOFTWARE#Unity contains a software decompressor written in JavaScript, which it falls back to when compression on the http transfer level is not enabled by the server. ![]() More info See in Glossary.Ĭompression-built Unity builds work on any browser. #UNITY CLOUD BUILD WEB PLAYER VS WEB GL CODE#More info post processing, postprocessing, postprocess See in Glossary scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. Use this if you want to implement your own compression in post-processing A process that improves product visuals by applying filters and effects before the image appears on screen. For more information, see documentation on WebGL browser compatibility.ĭisabled: This disables compression. Chrome and Firefox natively support Brotli compression over https. Brotli compressed files are significantly smaller than gzip, but take a long time to compress, increasing your iteration times on release builds. See in Glossary offers the best compression ratios. See Texture Compression, Animation Compression, Audio Compression, Build Compression. gzip files are bigger than Brotli files, but faster to build, and natively supported by all browsers over both http and https.īrotli: Brotli compression A method of storing data that reduces the amount of storage space it requires. More info See in Glossary > Publishing Settings): WebGL publishing settings The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. ![]() More info See in Glossary > Player > WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. You can choose the type of compression it uses from the Compression Format options in Publishing Settings (menu: Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. When you build a WebGL project in release mode (see Publishing builds), Unity compresses your build output files to reduce the download size of your build. ![]()
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